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Abnormality Sighting #0001-N - Nickname: The Edge of The Sky

Risk to Users:

Unknown

Abnormality Status:

Nullified




#0001-A - Nickname: The Edge of The Sky

Risk to Users:

Unknown

Abnormality Status:

Nullified



#0001-A, also known as "The Edge of The Sky", is, as its name suggests, the end of the skybox. #0001-A can be reached by travelling extremely far out of bounds, Approximately around 9,223,372,036,854,775,807 studs away from 0,0,0. enough to see the where the skybox ends.

Reaching around 9 quintillion studs away from 0,0,0 will cause strange occurrences, listed below:
-The engine forcefully trying to put your character and camera at the spawn location. This fails due to a misspelling in the code.
-Menu icons glitching around the screen and displaying strange graphics.
-The client window shaking around if not in fullscreen mode.

After reaching approximately 100,000 studs away from the edge, all of the above abnormalities will stop happening. This when the skybox being a hollow 3d cube with the skybox as the texture becomes noticeable.
Attempting to go outside the skybox will cause the client to freeze for an undefined amount of time, before sending the player to a white void, where they won't be able to do anything.

If the player bypasses the white void with modifications to the client, going further beyond(Approximately around 2 quintillion studs) will cause the player to loop around the other side of the skybox. However, this is not the skybox that the player have just passed through. This other skybox will be defined as #0001-B.

No further information about #0001-A is known, as it was patched out during 2009.

#0001-B - Nickname: The Other Side

Risk to Users:

Unknown

Abnormality Status:

Nullified


#0001-B is the "looped" skybox that appears when the player passes the white void. It is an almost exact replica of the original skybox of the game.
Returning to where the original game would be will show that the entire map is flipped horizontally.
This version of the game acts like a broken version of the original, having different physics and controls.

Differences include, but not limited to:
Jump height being multiplied by around 1.25x.
W,A,S,D being swapped with I,J,K,L.
Controlling the camera with W,A,S,D instead of the mouse.
The Sun and Moon not being present.
Shadows are disabled.

The only other known image of #0001.

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