"Are you forgetting something?"
Abnormality Sighting #0003-N - Nickname: RBXCleanupCrew
Risk to Users:
Neutral
Abnormality Status:
Active
#0003-A - Nickname: RBXCleanupCrew
Risk to Users:
Safe
Abnormality Status:
Active
#0003 is a group with the name of "RBXCleanupCrew". The group currently has around 8 active users, and 3.1k accounts that are owned by the holder.
The group holder's account is named "CleanupGroupLeader". CleanupGroupLeader talks in a very cryptic matter, saying nonsensical phrases and words that have no meaning.
The group is often associated with the symbol "⚶". Which means "vesta" who was a Roman goddess. It is unknown if it connectes to the group itself.
The group has 2 ranks: "?" and "."
"?" is for the users, and "." is used by the holder exclusively.
The group is request to join only, meaning that getting into the group is difficult.
#0003-B - Nickname: RBXCleanupCrew Agents
Risk to Users:
Neutral
Abnormality Status:
Active
#0003-B is a group of 1~15 "players" that can join a game if the user is a part of 0003-A.
They appear similar to a default R6 player, with the difference being that it is missing the face, and has 2 joints on each limb, making it an R11.
The agents colors and size vary, with the name displaying as "AGENT_#(randomly generated number)".
Each joints contain black RodConstrains, which connects the joints together.
They can modifiy their height, color or transparency at will.
#0003-B agents are most commonly spotted after 5 minutes of staying in a game.
These agents will wander around the game, looking for anything that they deem "inappropriate".
The inappropriate things are most commonly known as:
-Violence
-Gore of any level
-Another anomaly being present
-Players doing inappropriate things to eachothers avatars
-Inappropriate avatars
Do note that this is not the full list, and this list may get updated as time goes on.
When a #0003-B instance deems an instance unworthy in a game, it will go after it and "punish" it depending on the game's maturity and genere.
The punishments vary from straight up deleting the instance, or shutting down the entire server depending on the severity and if it can be recovered or not.
#0003-B instances can interact with in-game assets, such as tools. Due to this, #0003-B may also use the in-game tools to "punish" the said thing.
Do note that this is not the full list, and this list may get updated as time goes on.
When a #0003-B instance deems an instance unworthy in a game, it will go after it and "punish" it depending on the game's maturity and genere.
The punishments vary from straight up deleting the instance, or shutting down the entire server depending on the severity and if it can be recovered or not.
#0003-B instances can interact with in-game assets, such as tools. Due to this, #0003-B may also use the in-game tools to "punish" the said thing.
Recorded Interactions with #0003-B:
(Note that this list will get updated overtime as the staff tests #0003 on more games.)
Game: Adopt Me!
Developer(s): Uplift Games
Maturity: Minimal
#0003-B Instance count: 2
Description: #0003-B spotted a player (referred to A) doing inappropriate things to another player without consent. #0003-B went after A, and chased them until they catched up. When caught, the #0003-B instance passed it onto the other instance. The other #0003-B grabbed A and threw then into the sky. A was reportedly kicked out of the game after this.
Game: Tower Defense Simulator
Developer(s): Paradoxum Games
Maturity: Minimal
#0003-B Instance count: 1
Description: When the game started, after seeing the zombies come out of the entrance, the instance put its arm on the entrance, blocking it.
This is due to the instance deeming that this is the safest way to stop all conflict between the towers and the enemies.
Due to the enemies not being able to spawn, the game ended quickly.
Other tests in the same game resulted in:
#0003-B instance acting as a tower, and killing the enemies themselves with their arm.
#0003-B instance blocking off the exit, causing the enemies to not be able to reach the end.
Game: Grow a Garden
Developer(s): The Garden Game
Maturity: Minimal
#0003-B Instance count: 5
Description: #0003-B acted as a guardian for each garden space, keeping out intruders that attempted to steal fruit/vegetables from other gardens.
When a player managed to sneak by and steal a fruit from a garden, the instance recognized the attempt right away and took the fruit back from the stealer, giving it back to the garden owner.
Game: Doors
Developer(s): LSPLASH
Maturity: Mild
#0003-B Instance count: 1
Description: #0003-B stayed near the player, progressing the game with them. Interestingly, the instance fended off the entities in a different manner depending on the entity.
Rush - The instance grabbed and blocked the entity until the player managed to get in a hiding spot.
Screech - The instance made itself glow, making it spawn much less.
Eyes - The instance covered the entity with its body.
Figure - The instance distracted the entity until the player made it out.
Seek - Similar to Rush, the instance held the entity back until they made it out.
Interestingly, the entity doesn't seem to get affected by the entities at all.
Game: Project Somnia
Developer(s): Project Somnia DA GROUP
Maturity: Moderate
#0003-B Instance count: 4
Description: The #0003-B instances explored the worlds until they stumbled upon Indignation, which is a world with a chaser. They fended off the chaser by deleting the chaser model entierly.
Tests in other chaser worlds include:
Star Factory - The instances grabbed the chasers and threw them into the roof, deleting the models short after.
Parallel Peril - The disconnection meter was modified so that it would never go up, effectively removing the chasers.
Other tests yielded similar results.
Game: Gore Engine (This is not the real name. the real name will be hidden so that no one else tests on this game ever again. The fake name should give you an idea on how bad this test was.)
Developer(s): [CONTENT HIDDEN]
Maturity: Restricted
#0003-B Instance count: [CONTENT HIDDEN]
Description: [CONTENT HIDDEN]
Staff Note: This game is to NEVER be tested again with.
Game: The Underground War
Developer(s): Stickmasterluke
Maturity: Mild
#0003-B Instance count: 12
Description: The instances split into 2 groups of 6, and helped each team to win.
They did not resort to deleting or instantly killing the other players, and instead resorted to using the restrictions of the in-game tools.
It is currently unknown why the #0003-B instances deemed this game appropriate enough, as it contains PvP.